Myythic

Myythic Dice Roller

How Many? Type Of Dice? +  
 

The Entrance to Alimar

Level 1

Movement Keys

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Rule Book Actions

  • Call Out Beast: Pg.191
  • Call Out Creature: Pg.219
  • Call Out Traps: Pg.183
  • Call Out Random Events: Pg.175
  • Use a Mulligan: Pg.139

Room Description

Your party climbs the stairs, crosses the terrace, and passes through the mouth. Into the belly of the temple. Mounds of rubble lie to your left and right. Most likely from the rising of the of the structure.

What strikes you as odd are the glowing Blue flames spaced out along the walls. They dance lazily by the entrance and continue further into the temple. Within the entrance, your party can see writing upon the walls. (Only someone versed in the ancient knowledge of Shadow Elf script may read it.)

You can move forward.

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Myythic Dice Roller

How Many? Type Of Dice? +  
 

Lost Dragon

Level 3

Movement Keys

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Other Actions

Dragon




Rule Book Actions

  • Call Out Beasts: Pg.191
  • Call Out Creatures: Pg.219
  • Call Out Traps: Pg.183
  • Call Out Random Events: Pg.175
  • Use a Mulligan: Pg.139

Room Description

When the door to the Dwarven elevator opens up you come face-to-face with a two headed Red Draconna. A strange marking can be seen on the beak of the dragon.As soon as your party enters the room, the magical chain holding this beast in place vanished.The dragon automatically attacks the player with the highest 1d20 roll.

The dragon must be killed before the party can move since you are already in combat.

Roll a 1d20. Whelps appear with 5hp, 20ap, 5 mod, and 1d12 fire damage with 1d4 turns for burn damage of 1d8 per turn.

Press Dragon Button