Phase III Spells: Naptime
(1) “R.E.M. Sleep” –Rapid Eye Movement
The girl lies down to go to sleep and instantly falls into R.E.M. Sleep. Each player rolls a d4 to see how many times the girls eyes twitch in REM sleep, added together. Example: 4 players rolled a 2, 4, 3, and 3. Total = 12
Then (*) multiply the roll representing the number of eye twitches with the total with each players roll of the 4 sided dice. Example: 12 * 4 = 48
If the group has a healer as a class, (-) minus the brilliance modifier of that character. Split the remaining number as damages, as the players choose, starting with the player with the least amount of damage.
The girl lies down and has a nightmare where she is being attacked by a monster and is being defended by a hero. All players are drawn into this vision: Players each roll 1d6: The players who rolled the top numbers start to attack the players who rolled the lowest numbers. This spell lasts 1d4 rounds, or until a player is killed. For parties with an odd number of players, 1 is stunned for 1d4 turns.
(3) Tantrum - "I don't want to go to sleep!"
The girl lies down and begins to thrash about, causing force damage to all in the room. Each character takes 1d12 - Maneuvering for attempting to dodge.
(4) "Sweet Dreams"
The girl lies down and her pupils turn blue. Each player rolls 1d10, and the lowest roller falls asleep with her for 1d4 rounds.
Battle order: Jajin goes after Player 1, Cheeks goes after Player 2. During the sister's attack phase, roll 1d4 to determine which spell is cast AND roll 1d4 to determine which ability is active.