Phase III Abilities
(1) Voodoo Doll =”Pain" Each player rolls a d10. The player with the lowest roll becomes the Voodoo Doll. That player rolls a d10 for damage. Anytime this spell is cast the Voodoo Doll will always roll a 1d10 for damage. If the player dies, the player chooses the next Voodoo Doll player.
(2) Ghost=”Calling For Friends”
The girl wants to play with friends. When this is cast all players must roll for a level 4 Illusion and roll a 1d4 for how many come out. These Illusions deal triple damage but only have 1 hit point. The Illusions must be dealt with before attacking the Sisters again. After 3 turns, vanishing damage does take place.
(3) Bly'ye Angel="The Power of One"
A Bly'ye (Blue) Angel appears and will not attack you. It has the health of one girl with the lowest health. As the girls take damage the Angel takes the same damage. If the angel dies, it explodes dealing 2d20 damage to everyone.
If the angel is to 300 hp it will disappear. Only one angel can be out. If this spell is rolled while an angel is out, the sister looses its turn to cast an ability.
(4) Tears of Pain=”Falling Acid Rain”
One of the girls starts to cry: the room starts to rain acid to all party members. Roll a d10 dice + your characters force modifier – Maneuvering for damage for each character.
NOTE: If you have more Strength and less Maneuvering you are slower to react to the acid raid.
IMPORTANT: There is no counter to this spell if used when the girls get a Critical roll.
If a player rolls a Critical attack on one or both girls, Tears of Pain goes into effect immediately. If both girls get hit with a critical at the same time, this effect is doubled in damage.
Battle order: Jajin goes after Player 1, Cheeks goes after Player 2. During the sister's attack phase, roll 1d4 to determine which spell is cast AND roll 1d4 to determine which ability is active.