Phase I Spells: Stories
(1) “Mommy (Dragon) Stories”:
A 1d12 determines how many fireballs suddenly appear. Each one deals 1d6 damage.
Spread out the fireballs fairly to all players.
(2) “Running Away Stories”
Each party members rolls a d6 -- player with the lowest roll (if a tie then both players) start to sink in quicksand. Roll a d8 once to see how many turns the other players have to rescue them before they go under and die. If a party member is already in the quicksand they don't roll again.
(3) “Don’t Be Afraid Stories”
A defensive shield is placed around the girls for (1d4 + Brilliance modifier of the last player that caused damage to one of the girls) rounds. They are immune to all damage types during this time. This can stack each time a 3 is rolled.
(4) “Creation of Magic Stories”
All casting spells are silenced, abilities taken away, and pets gone for 1d4 rounds.
This can't stack. If a 4 is rolled again nothing happens.
Battle order: Jajin goes after Player 1, Cheeks goes after Player 2. During the sister's attack phase, roll 1d4 to determine which spell is cast AND roll 1d4 to determine which ability is active.