Myythic Dice Roller
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The Gateway of Vol
Rule Book Actions
This set of giant doors were once an inner sanctum to the Druids of Vol, but now are covered in various glyphs and runes, all of them foreign and immediately offensive to any warriors of light. The stench of dried blood from recent, as well as older sacrifices, hangs thick in the air around these doors. They seem almost to be alive, or possessed by some wicked ancient spirit.
The only door here makes your party Move Right.
The heat is getting really bad now. Take 1d10 and 1d6 of heat damage.