Myythic

Myythic Dice Roller

How Many? Type Of Dice? +  
 

Temple Of Alimar Entrance

Level 0

Movement Keys

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Rule Book Actions

  • Call Out Beasts Pg.191
  • Call Out Creatures: Pg.219
  • Call Out Traps: Pg.183
  • Call Out Random Events: Pg.175
  • Use a Mulligan: Pg.139

Room Description

After weeks of travel, your party has finally found it! You now stand atop a hill, overlooking the risen temple.

The Magi Council has sent you here to investigate the disappearance of two young girls, Jajin and Cheeks. Reports indicate that they've ended up within this lost and holy Shadow Elven temple. What could have caused the rising this this ancient temple and why are these children so important?

You see two pathways, to your left and right, as exits.

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Myythic Dice Roller

How Many? Type Of Dice? +  
 

Lost Dragon

Level 3

Movement Keys

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Other Actions

Dragon




Rule Book Actions

  • Call Out Beasts: Pg.191
  • Call Out Creatures: Pg.219
  • Call Out Traps: Pg.183
  • Call Out Random Events: Pg.175
  • Use a Mulligan: Pg.139

Room Description

When the door to the Dwarven elevator opens up you come face-to-face with a two headed Red Draconna. A strange marking can be seen on the beak of the dragon.As soon as your party enters the room, the magical chain holding this beast in place vanished.The dragon automatically attacks the player with the highest 1d20 roll.

The dragon must be killed before the party can move since you are already in combat.

Roll a 1d20. Whelps appear with 5hp, 20ap, 5 mod, and 1d12 fire damage with 1d4 turns for burn damage of 1d8 per turn.

Press Dragon Button